SMF Updates

Posted on | Tyler

A few days ago, SMF 2.0 Gold has been released to the public and is now the current stable release. It also acquired a new BSD license and is no longer an LLC. To me, this tells me to update all my mods ASAP. I have not updated them in a while, and it’s been so long since I coded for SMF, I’m going to have to familiarize myself with SMF and make sure I know what I’m doing, and adapt to any changes made to SMF 2.0 since its release candidate stage.

I just bumped the support topics of my mods to let the users know that I have a site and forum setup and to report any errors and bugs there so I have a clear list and understanding of what needs to be fixed in each mod so I can update it to the next version to be compatible with SMF 2.0. I’m not sure if I’m going to include compatibility for SMF 1.1.14, or any SMF 1.1.x series forums. Why? Because the code of SMF 1.1.x compared to the code of SMF 2.0 is pretty difficult. The code of SMF 2.0 makes it just a bit easier for mod authors to build their mods.

So I’m gonna give it a day or two, hoping someone will report an error of some sort and then I can go and fix it so I can have a error-free version of each mod ready for SMF 2.0. I got just enough time on my hands to do this, so I’ll be sure to update each mod. I promise.

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